Parzival and Anorak in Ready Player One. Image courtesy Warner Bros. |
Ready Player One tries to
find meaning amid ephemera. It wants to have a heart and a story to
tell about leaving fantasy behind to find value in the real world.
Escapism, or at least an excessive amount of it, is a dangerous thing
in Steven Spielberg’s Columbus, Ohio circa 2045. Yet the fantasy he
renders is far, far more interesting than the reality he shows, and
the character who pushes the heroic gamer Parzival (Tye Sheridan) to
leave the digital cocoon has an unintentionally mixed message. The
aesthetic flourishes and moments of inspired delight are hampered by
Spielberg’s attempts to find meaning in the wrong place.
The timing for Ready Player One
is just about perfect. The movement spurred by the Parkland students
and the youth’s push for a voice in the social conversation mirrors
Ready Player One’s
story. The kids, Parzival, Art3mis (Olivia Cooke), Aeche (Lena
Waithe), Sho (Philip Zhao) and Saito (Win Morisaki), are all right.
They carry the burden of saving the digital haven called The Oasis
from the evil Sorrento (Ben Mendelsohn), showing poise and courage
beyond their years. That the fate of a digital world is at stake
reduces the urgency and the importance of their actions. And the
timeliness doesn’t obscure the fact the story has been done a lot,
and often better than Ready Player One.
But the film is less about growth than regret, with
Spielberg and writers
Ernest Cline (who wrote the eponymous best selling book) and Zak Penn
centering the
story’s heart on lonely game designer Halliday, played in digital
flashbacks by Mark Rylance. Halliday, who launches a Willy
Wonka-esque hunt for keys and clues across his virtual universe upon
his death, is depicted as a lonely, lonely man because he couldn’t
sustain a human interaction. The idea has promise, and
Rylance is wonderful when showing the heartbreak that
drives Halliday.
Yet Ready
Player One
defeats that message just based
on the rules of the contest.
In order to succeed, players have to relive his life to succeed,
spending hours diving into his memories and analyzing every little
moment of his existence. Players are forced to live in fantasy in
order to embrace reality, forcing
a growth experience through years worth of effort.
And the
nature of the contest is inherently solipsistic, focused on the
passions and obsessions of its creator,
following only his passion for pop culture from a very specific time
frame.
At
least Halliday's looming presence in the future explains the
continued love of '80s culture by a much
younger
generation. What it doesn't explain is the insertion of contemporary
franchises like Overwatch,
Halo,
and the current iteration of the Teenage
Mutant Ninja Turtles.
It's unclear why 12 year olds in 2045 would remain passionate about
those franchises almost 30 years into the future without the presence
of a figure like Halliday to maintain their popularity. What it comes
down to, then, is a choice by the filmmakers, one that disrupts Ready
Player One's
thin sense of cultural logic. Where are the figures from 2045, or
from either pop culture history or any history before Halliday became
invested in the world? Why is cultural significance limited between
the very late 1970s to 2018? This is the trouble with creating a
nostalgia based film in a
futuristic setting.
Without defining those rules, it creates holes in its internal logic
that fans of such nostalgia are trained to tear into.
What
is easy to tear asunder is the nature of The Oasis itself.
Admittedly, Spielberg's representation is visually gorgeous and
brilliant, about as splendid as something so infinite could possibly
be. What it is in Ready
Player One's
reality though is questionable. The film tries to sell The Oasis as a
place to spend one’s time, but
rarely shows
it as something more than a video game platform. People
don't really live in The Oasis as much as visit it regularly, still
anchored strongly to a clear sense of reality. It's difficult to get
lost in The Oasis when the filmmakers prevent their characters from
getting lost themselves. It's a strange decision given how important
that idea is to Cline's book. He should know better than anyone that
The Oasis needs to be seen as an equal to reality.
It's
one of a myriad of problems with the efforts from Cline and Penn, who
deliver a story that was either edited to death or dead
on arrival.
Ready
Player One
has plot holes upon plot holes, decisions made by characters that
make little sense at the moment, and even less after considering it
shortly thereafter. The narrative is overly convenient, with key
characters placed in close proximity to one another and security
failures caused by sticky notes. The story's pace is wonky,
especially with the relationship between Parzival and Art3mis, as
well as the hyper-speed friendship developed between Parzival,
Art3mis, Aech, Sho and Daito. The script's dedication to giving
nearly equal time to the world beyond The Oasis is undercut by a
fervent unwillingness to put the characters in any real danger. The
ending is cheap, easy, and abrupt.
The
killer though is the exposition. The problem doesn't arise with how
much of the plot is revealed via dialog; rather, it's the cultural
references that get explained. Ready
Player One
lives on the expected knowledge of its viewers, who already speak the
language and understand the references. Explaining the references is
a cheat, a cop out that undermines the inherent universality of pop
culture.
Viewers speak the language; they don’t need a translator.
Review:
Three out
of Five Stars
Click here to see the trailer.
Rating:
PG-13
Run
time: 140 minutes
Genre:
Sci-Fi
Ask
Away
Target audience: Steven Spielberg devotees and fans of '80s pop culture.
Target audience: Steven Spielberg devotees and fans of '80s pop culture.
Take the whole family?: The violence might get a little heavy for young kids, but kids 10 and older will be fine.
Theater
or Netflix?:
If
you're going to see it, be cheap and go to a matinee.
Is
the book good?: It
really depends who you ask. Ready
Player One has
a fair mix of diehard fans and people who hate it, due largely to the
Ernest Cline's nostalgia overload and issues with the portrayal of
Art3mis. The criticisms are fair (and still
infect the movie),
but the writing
is solid when Cline escapes his childhood. And his depiction of The
Oasis is addicting and reinforces how difficult it can be to leave
such a place.
Watch
this as well?: Some
of the scenes when the characters from multiple
franchises
interacted reminded me of Who
Framed Roger Rabbit.
Some of the movies referenced in Ready
Player One, most notably The
Shining
and The
Adventures of Buckaroo Banzai Across the 8th
Dimension,
are definitely worth seeking out.