Chris Pratt in Jurassic World: Fallen Kingdom. Image courtesy Universal Pictures. |
Jurassic
World: Fallen Kingdom
is not a good movie. It is, in fact, a remarkably bad movie whose
sole enjoyment comes from its lack of quality. Fallen
Kingdom
is mind-numbingly awful, a disgrace to the legacy established 25
years ago. This movie serves as yet another reminder of mankind’s
hubris, a testament to the dangers of recapturing an extinct past.
Bryce
Dallas Howard and Chris Pratt are back a few years after watching an
entire island of dinosaurs attempt to eat its guests. This time
around, they want to save those dinosaurs from an impending volcano
eruption on Isla Nublar. They're joined by a pair of dinosaur
fanatics (Justice Smith and Daniella Pineda), and a collection of
soldiers to save as many dinosaurs as possible. At least, that is the
idea, although those plans go to pot once some of the pool of Toby
Jones, Rafe Spall, James Cromwell, and Ted Levine, try to once again
profit off the poor creatures. Jeff Goldblum makes a brief return as
Ian Malcolm, although his shirts remain fully buttoned. And there are
the dinosaurs, with a few standbys (the T-Rex and the Velociraptor
named Blue) and a new dinosaur that will make for a mediocre toy.
Essentially,
the thrill of seeing a dinosaur has gone away. The previous Jurassic
Park
franchise
entries possessed at least a modicum of wonder for the dinosaurs,
using John Williams' brilliant score to convey their inherent
majesty. With Fallen
Kingdom,
the dinosaurs serve as pets or menaces, in both scenarios
representing a step toward humankind's eventual self destruction. But
they aren’t magical anymore, the brilliant impossibility of the
premise has become lost and nearly forgotten. The one moment Fallen
Kingdom
takes
to absorb the spectacle of it all is ultimately lackluster and marred
by an incredibly stupid decision by one of the main characters. Even
after a decade-plus siesta to recharge and come up with new and
better ideas, this franchise is so tired the minds behind it can't
make the classics work anymore.
The
beats in Fallen
Kingdom
belong
to the franchise's previous entries. The looming threats of menace,
the dinosaurs lurking right behind characters waiting to bite, the
T-Rex that comes out of nowhere to wantonly save the protagonists or
punish a villain at the exact right moment. All have been done before
in earlier Jurassic
Park
movies.
And, frankly, all of those movies did it leagues better than Fallen
Kingdom.
It's gotten to the point where the beats are so obvious, so
telegraphed and silly, the series has become a parody of itself. Fear
has transformed into camp, the dinosaurs devolving from the things
that go bump in the night into comedic prompts with fantastical
timing. Camp could work in a series like Jurassic
Park,
taking a little bite off of the seriousness and just letting the
dinosaurs frolic and eat people because people are more filling than
small critters. Fallen
Kingdom
has
a lesson to teach about valuing life in all of its forms, a fairly
important message that is both poorly conveyed and very much
inappropriate in camp. Camp works because the point doesn't
ultimately matter; a sincere message is the death of good camp.
Fallen
Kingdom
is
bogged down by incompetence. The movie is rife with bad dialog and
worst exposition, a premise that effectively makes the characters
from Jurassic
World
look
like idiots, and awkward plotting that leaves many a dangerous plot
hole to fall into. But it's the characters themselves that make the
best worst decisions, constantly engaging in activities whose
repercussions greatly outweigh the benefits. Even the intelligent
characters make some really, really bad choices, decisions that are
asinine even before a dinosaur or two starts chomping on them. Yet
the dumbest decision of all is the continued push by characters to
monetize the dinosaurs for nefarious reasons. From the first film
until through this one, there is always at least one character who
decides they can make more money off the dinosaurs by being shady.
Despite a whole universe in which the dangers of Jurassic Park were
publicized and repeated, this one basic lesson has still not been
absorbed. This lack of additional motivation is a clear failing for a
franchise it has not found a way to create new, interesting
motivations for their characters. Given a real world in which cloning
is an ethical issue and the existence of dinosaurs conflicts with
some religious philosophies, the screenwriters have ample material to
build from. And yet they don’t pursue something new, instead
relying on old tricks that can’t succeed with uninteresting
filmmakers driving them.
Review:
One and a half out of Five Stars
Rating:
PG-13
Run
time: 128 minutes
Genre:
Action
tl;dr
What
Worked: Some
of the dinosaurs, James Cromwell, Geraldine Chaplin, Chris Pratt’s
physical comedy skills.
What
Sucked: Plotting,
dialog, tone, directing, screenwriting, the score, uninteresting CGI.
Watch
Instead:
Jurassic
Park
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