Taylor Russell in Escape Room. Image courtesy Columbia Pictures. |
The
only thing Escape
Room
kind of has going for it is its premise. Throwing confused people
into a confined space and ramping up the danger is a simple yet
elegant idea for a horror movie, ripe for social commentary and some
rather gruesome deaths. But having a good idea is not nearly enough
to carry a film, as is the case with Escape
Room,
as even the best ideas need a modicum of both good writing and
filmmaking talent to succeed.
Again,
at least Escape
Room
has a nice little premise to build from. Six strangers are coaxed
into an escape room with the promise of a $10,000 reward for the
winner. Each participant has their own reason for signing up for the
strange game. One is a brilliant but shy college student (Taylor
Russell). One is a weary veteran (Deborah Ann Woll). One is a
ruthless businessman (Jay Ellis). One is an alcoholic grocer (Logan
Miller). One is an amiable trucker (Tyler Labine). And one happens to
be an escape room dork (Nik Dodani). Once the door closes the game
begins, the players soon realize the puzzles are more lethal than the
average game. Can they overcome their disparate backgrounds and make
it through each level of the game?
Again,
this is a pretty solid idea for a movie. Escape
Room
has the right ingredients for both physical horror and sociological
terror, with the dangers of the rooms and the fraught relationships
combining to bring out the worst in the players. A good version of
this movie should bother people, make them uncomfortable and at least
a little squeamish. Escape
Room
isn't a case of missed opportunity or lost potential, but at the
least it wasn't doomed for failure.
So
why doesn't Escape
Room
offer up some scares or discomfort? Aside from a PG-13 rating the
filmmakers can't seem to work around, it's the writing that is at
fault. This type of film requires some terrific writing to provoke
ill feelings and build atmosphere, and the script by Bragi Schut and
Maria Melnik doesn't provide the necessary quality. There are
certainly little things at issue, like clunky dialog and thin
characterizations, but the real problems are the notable structural
issues that can be seen from the beginning. Instead of opening on the
players meeting one another, the movie actually starts toward the end
of the order of events and then goes back three days to introduce
half of the players. It's unclear what is actually gained from
starting with an intense moment before moving away from it, but what
is lost is a sense of disorientation for the viewer. For a movie like
Escape
Room
to get some reaction from viewers, it needs to confuse them to the
same degree as it confuses the characters. Starting in the first room
with little explanation of what is happening would make that
confusion palpable, but starting from the end before going back to
the beginning introduces a safe environment that isn't necessary.
That the movie uses flashback as often as it does as a storytelling
technique is all the more bizarre, as it shows the entire movie could
have occurred within the walls of the building.
Escape
Room
doesn't gain much traction in act two – the flashbacks are more
distracting than they are interesting – but any suspense or chills
developed in that act are wiped away with the film's disastrous
finale. Escape
Room's
need to explain the puzzle – the who and the why – results in
some risible explanations and some Nilbog-esque revelations. The
movie teeters on the edge of silly and dumb as it stumbles toward the
ending, throwing in the worst of its dialog and the most illogical
choices from its characters. This, again, is an issue with the
writing, as it indicates a lack of confidence in either the
storytelling or is an insult to the audience's intelligence. A good
mystery is way more interesting than an exposition-filled ending,
especially when the explanation is as convoluted and asinine as
Escape
Room's.
Review: One and a half out of Five
Stars
Click here to see the trailer.
Rating: PG-13
Run time: 100 minutes
Genre: Suspense
tl;dr
What
Worked: Premise
What
Fell Short: Writing,
Ending, Acting
What
To Instead:
Saw,
Cube
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